Sometimes you need a man. Sometimes you need a monkey . Don't send a man to do a monkey's job

Games: we make them

We can code. We can make art that is better than 63% of painting elephants. We like making games. I don't know, let's just talk about it.

Good with customers

Free snuggles. No bullshit. Ok, maybe a little bit of bullshit. You pay the airfaire for snuggles.

We am computer

Sometimes I like computer. Computer I do good running.

Work

Client Work

Tron Realm

Project link

Tron Realm

In 2015, we worked on the Tron Realms project for Shanghai Disneyland. In particular, we worked on a particle-based point cloud system that would morph between multiple different high poly vehicle models.

NASA ATX

Project link

Astronaut Training Experience

We worked to bring the Nasa Astronaut Training Experience to fruition at the Kennedy Space Center. In part, this was a last minute end-game contract to meet a fast approaching deadline.

Neo Monsters

Project link

NeoMonsters

From 2014-2017, we had a large hand in shipping Neo Monsters, a #1 iOS Monster-Capture RPG game. This included large chunks of the codebase, primarilly in Unity3D.

Lefty's Road Rally

Project link

Lefty's Road Rally

In a collaboration with Studio Pepwuper, we were given art and audio assets, as well as general interactive design for this storybook, and we brought it to life with Unity3D, start to finish.

Fish Vs Crabs

Project link

Fish Vs Crabs

Minor work on a cross platform underwater tower defense game.

Lazy Tail

Project link

Lazy Tail

Developed specific gameplay mechanics for iOS tilt-based infinite runner.

Indie Projects

City Quest

Project link

City Quest

Point and click adventure game available for iOS, Android, and PC.

Freefall Defender

Project link

Freefall Defender

High Score-style game where you tap on falling objects to keep them from smashing pedestrians below. iOS

Nines

Project link

Nines

A simple puzzle game where you try to control the board with your color. Local multiplayer and AI play, iOS

Game Jams

Fall of Mr. Wily

Project link

Fall of Mr. Wily

Ludum Dare 25 entry. Theme: You are the Villain. Go through a series of minigames to live the life of Mr. Wily. For Windows, Mac, and web.

Redbeard

Project link

Redbeard the Borrower

Ludum Dare 23entry. Theme: Tiny World 3rd person adventure game for Windows, Mac, and web.

Mega Gungineer

Project link

Mega Gungineer

Ludum Dare 28 Entry. Theme: You only get one. This is a fast-paced infinite shooter for Windows and Mac.

The Eye of Osiris

Project link

The Eye of Osiris

Ludum Dare 34 Entry. Theme: Growing. This is a short action-adventure game for Windows and Mac.

One Womb

Project link

One Womb

Ludum Dare 37 entry. Theme: One Room. 2.5D platforming game for Windows and Mac.

Seven Minutes

Project link

Seven Minutes to Heaven

Entry for 2013 Nasa Dark Side of the Jam. The concept was that you were delivering messages to a rover on a time delay, as in real missions.

Experiments and Prototypes

VR Fractal Shader

Project link

VR Fractal Shader

This is a raymarch/depth estimation shader designed to be performant in VR.

Oil Paint Shader

Project link

Oil Paint Shader

One of our earliest shaders, this is a fragment shader that mimics an oil painting by sampling nearby pixels.

Dungeon Crawler

Project link

Dungeon Crawler

Early work on a procedural dungeon generator for a roguelike dungeon crawler.

Procedural City

Project link

Procedural City Generator

Early work on a procedural city generator, designed as a VR experience.

Procedural City 2

Project link

Procedural City Generator Part 2

This was a seperate city generation algorithm created as part of a programming test. This leveraged Cellular Automata, custom A* pathing, and a road/building generator.

Our Team